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Description
Smilin' Bhudda
First 3D render post in a while.
Lighting is procedural based on envirnment map. Texture features a procedural algorithm for crevice and edge finding.
Statue is a free 3D mesh by others. Environment map is "Ueno Shrine" by Blochi at HDR Labs [link]
First 3D render post in a while.
Lighting is procedural based on envirnment map. Texture features a procedural algorithm for crevice and edge finding.
Statue is a free 3D mesh by others. Environment map is "Ueno Shrine" by Blochi at HDR Labs [link]
Image size
1920x1080px 947.16 KB
© 2011 - 2024 BarberofCivil
Comments3
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Thanks guys. I hadn't posted here for a while so I just wanted something out to show I'm still here...
You're right, it is a little too smooth, I should probably add a little bumpiness to the surface. The background focal blur does look like it isn't consistent with that on the model. I wanted to try to blur it somewhat so it would be lees ditracting and act more as background. Now that I look at my settings, if the model was 8" high, the backgroung would be over 700' away! It probably would be best to have some background in between perhaps (I do have some stuff I could probably add). And, yes the pedestal does look silly.
I guess I just rushed to market too quick. Perhaps I'll fix it and run an update in a little while.
You're right, it is a little too smooth, I should probably add a little bumpiness to the surface. The background focal blur does look like it isn't consistent with that on the model. I wanted to try to blur it somewhat so it would be lees ditracting and act more as background. Now that I look at my settings, if the model was 8" high, the backgroung would be over 700' away! It probably would be best to have some background in between perhaps (I do have some stuff I could probably add). And, yes the pedestal does look silly.
I guess I just rushed to market too quick. Perhaps I'll fix it and run an update in a little while.